Setup and test results …
Our test system looks like this:
AMD Ryzen 7 3700X
4x 8GB DDR4 Crucial Ballistix MAX 4400 @ 3600MHz
ASRock Fatal1ty X470 Gaming K4
Samsung M2 SSD 256GB
Phanteks Enthoo Pro M case
Antec HCG 750 power supply
Custom water cooling
Windows 10 Pro 64Bit (2004 Build 19041.746) is used as the operating system.
In order to make the benchmark course a bit more comprehensive, we decided on the following benchmarks:
Unigine Heaven Extreme
Unigine Superposition 1080 Medium
Unigine Superposition 1080 Extreme
3DMark Firestrike Extreme
3DMark TimeSpy Extreme
We performed the stress tests with Unigine Heaven and the somewhat unrealistic Furmark. The graphics card’s power consumption was determined via AMD’s Radeon software and an external power meter. All tests took place in a closed case.
One reboot later, we can take a look at the performance BIOS. As expected, the pixel and texture fill rate increases slightly according to the slightly higher GPU clock. Otherwise, no differences can be noticed.
Of course, we also tested what we could achieve beyond Sapphire’s specified clock rates.
To say it in advance, we were able to coax a few noticeable MHz out of Sapphire’s RX 6800 Nitro. The GPU clocked at 2375 MHz in our test configuration, and we were able to overclock the memory to 2100 MHz. The power limit was the culprit here, because a more generous power limit would have certainly allowed for more. The temperature was not a problem at any point.
Unigine Superposition also shows a similar picture. While the last tests with Sapphire’s RX5700 XT still revealed a good 5000 points, the RX 6800 tickles out a good 8000 points here. A considerable increase compared to the previous series.
Now that we’ve measured the graphics card’s performance in synthetic benchmarks, we’ll naturally take a look at the power consumption, temperature and corresponding clock rates.
|Sapphire RX 6800 Nitro+ temperature and power consumption|
|Mode||Load test||GPU MHz||RAM MHz||Temperature||Power consumption||Voltage GPU||Fan||Subjective volume|
|Primary BIOS (Performance)||Unigine Heaven||1980/2190||2000||72°C||162W (330W total)||1025mV||745rpm||silent|
|Primary BIOS (Performance)||Furmark||1980/2190||2000||75°C||185W (335W total)||1025mV||745rpm||silent||OC Mode||Unigine Heaven||1980/2375||2100||66°C||187W (333W total)||1025mV||1142rpm||slightly perceptible|
|OC Mode||Furmark||1980/2375||2100||78°C||223W (380W total)||1000mV||1074rpm||slightly perceptible|
The predefined fan curve was not modified in each case. It is exciting to see that the graphics card hardly gets warmer by overclocking, since the fan speed is probably corrected upwards by the higher power limit.
Of course, we also wanted to see what the cooler is capable of under full load. For this, we manually set the fans to 100% after 20 minutes of Furmark in OC mode. In addition to the unspeakably loud, but expected, turbine noise, the temperature finally settled at 62°C after 5 minutes. A really good value in our eyes, because even a conversion to water is hardly worthwhile, at least not in terms of cooling performance.
By the way, we couldn’t find any differences in the acoustics between the two BIOS. We therefore clearly recommend running the graphics card in the faster performance mode.
After the benchmarks, power and temperature measurements, it was finally time for us to do with the graphics card what it was designed for … Gaming !!! :zocken:
We played exclusively in WQHD, where the Nitro+ also cut a very good figure. Apart from ray tracing, there was no game on our test system where the card looked busy. The non-existent background noise should also be emphasized very positively here.
Keyword Raytracing … AMD has given the RX 6800 a full-fledged hardware ray tracing based on DirectX 12. We could also activate this in the corresponding games without problems. However, this was usually acknowledged with significantly lower FPS and subjectively hardly better graphics. An exception was Battlefield 5, which ran better with ray tracing under DirectX 12 than without.
As you can see in the table, the Sapphire RX 6800 performs very well without ray tracing in WQHD. Even in demanding titles like Control, gamers will get their money’s worth. By the way, the graphics memory was rarely occupied with more than 8 GB even after longer gaming sessions. Fans of texture mods should have more than enough buffer here. Anyway, the 16GB graphics memory installed here will probably only become exciting in 2-3 years when more console ports of the new generation appear on the PC.
Sapphire Nitro+ Radeon RX 6800 Result and general impression …